It's a shame the controls don't quite live up to the array of abilities you have at your disposal. The most troubling aspect is how some of the vehicles feel, which is a problem that cropped up in the first game. The lumbering tank has a tendency to get caught on tiny geographical formations or building protrusions, and the lack of maneuverability is a poor counter to your soaring antagonists. The mech has similar issues, and the third-person view when you enter this metallic suit is often obscured when you get near outcroppings. This is ultimately a small complaint amid the sea of tactical options, but it's nonetheless unfortunate that these imposing-looking vehicles aren't that effective in the tumult of combat. At least your controls can keep up with your death-defying desires in other areas. Sniping your opponent while you're flying high with your jetpack is a breeze, and this makes planning aerial attacks a major part of your strategy.
Wednesday, 4 May 2011
Section 8: Prejudice
It's a shame the controls don't quite live up to the array of abilities you have at your disposal. The most troubling aspect is how some of the vehicles feel, which is a problem that cropped up in the first game. The lumbering tank has a tendency to get caught on tiny geographical formations or building protrusions, and the lack of maneuverability is a poor counter to your soaring antagonists. The mech has similar issues, and the third-person view when you enter this metallic suit is often obscured when you get near outcroppings. This is ultimately a small complaint amid the sea of tactical options, but it's nonetheless unfortunate that these imposing-looking vehicles aren't that effective in the tumult of combat. At least your controls can keep up with your death-defying desires in other areas. Sniping your opponent while you're flying high with your jetpack is a breeze, and this makes planning aerial attacks a major part of your strategy.
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