Games
Wednesday, 4 May 2011
WWE All Stars Review
Spend a few minutes watching any WWE broadcast, and it becomes clear that over-the-top spectacle is what it's all about. Professional wrestling's relentless quest to be larger than life makes it well suited for the creative freedom of video games, yet it has been years since any wrestling game really took this idea and ran with it. Now WWE All Stars has entered the arena and amplified the high-flying, hard-hitting action to an arcade pitch. Cartoonishly muscular character models and gravity-defying maneuvers turn up the intensity, but poor sound design turns it right back down. This is not the high-impact spectacle found on the Xbox 360 or PlayStation 3, and without the audiovisual punch, WWE All Stars struggles to generate excitement. Nevertheless, there is still some satisfaction in a timely counterattack or a powerful choke slam. The hits may sound pathetic, but the solid action helps WWE All Stars manage a decent showing.
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